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Flash Player 11, AGAL, Actionscript 3, Molehill, Stage3D Tutorials
Compiling for Flash Player 11 in Flash Pro CS5
Learn how to set up Flash Pro CS5(.5) so it can compile and publish Flash Player 11 SWFs.
AGAL Basics
Learn about all those va0's and fc2's in your shaders and how to use them.
Per-Vertex Distance Fog
Add distance fog to your scene with this simple vertex and fragment shader tutorial.
Ambient & Color Lighting
Set up a fragment shader with ambient lights and colored directional lights.
Three Point Lighting and Improved Ambient Lighting
Use multiple lights in your scene.
Creating Stage3D Textures
Upload images to the GPU and sample them in a fragment shader.
Auto-Generate Stage3D Texture Mip-Maps
(by:
McFunkyPants
)
Use Actionscript and Stage3D to auto-generate mip-maps for your textures.
Fix Pre-Multiplied Alpha in PNGs (Stage3D Tutorial)
Get rid of those nasty black halos around your transparent textures.
Deprecated:
Per-Polygon Distance Fog
|
Faster Vertex Lighting
|
Vertex Lighting
Analyze - Game Design Articles
#1 Analyze: Realm of the Mad God
#2 Analyze: Infested Planet
#3 Analyze: Demon's Souls